Summary
A look behind the scenes of Planet Hell episode 1, the latest installment of an ongoing AI-generated sci-fi series from the Theoretically Media channel. The video walks through the problems that came up during production and how each was solved, with the goal of helping other creators in their own projects.
The original Planet Hell was a concept trailer made in October 2025 with Google’s Veo 3.1. For this episode, the creator used a custom “theoretically studio” project widget that works as a second brain and asset tracker, with generation handled on OpenArt, the film’s sponsor. Gemini 4 Argon helped organize two years of accumulated notes into a ten-episode outline. Character consistency was the biggest challenge, and the fix was unexpected: running the original character image through Nano Banana got the lead character working again after Seedance 2.5 struggled.
The video also covers building a lookbook from film-still reference sites, using OpenArt’s MCP to let Claude Code or Codex drive generations, and when it is easier to work manually, such as fixing an object in a shot through video-to-video editing. It also mentions OpenArt’s Director Mode with its timeline and the platform’s model arena. Creators working with AI video tools will find practical, tested techniques here.
📺 Source: Theoretically Media · Published November 06, 2026
🏷️ Format: Workflow Case Study







