Summary
Nick Saraev spent more than $700 putting Claude Haiku 5.5, Sonnet 5.5 and Opus 5.5 through the same set of creative and technical tasks, measuring quality, speed and cost. The tests included generating user interfaces, 3D worlds, presentations and playable video games from identical one-shot prompts.
In the League of Legends-style 3D battle arena built in Three.js, Haiku 5.5 finished for under $10, taking roughly 3 hours 46 minutes and over 90 million tokens, while Sonnet and Opus produced noticeably richer graphics at higher cost and with more lag. A first-person shooter round showed a similar progression, with Opus delivering the most polished map and animation. Cost figures cited include about $5.70 for Haiku and $27 for Sonnet in one round. A two-minute history-of-flight documentary task evaluates explanatory output as well.
The video’s main takeaway is that Haiku 5.5 is consistently far cheaper, while the larger models earn their price on visual quality. Saraev makes the prompts available so viewers can reproduce the tests, and covers Haiku benchmarks later in the video for those weighing which Claude model to use for coding and creative work.
📺 Source: Nick Saraev · Published October 08, 2026
🏷️ Format: Comparison







